creating communal comfort

I live with pain. I also get over stimulated quickly. So as I am thinking about the ways I would ideally like to engage with art, I long to spend that time, without pain, and without too much distraction. I’m into lying down. I love to hammock. lounging on a couch. in a good chair. in a beanbag. I know that these don’t work for all bodies, but they really work for mine. Here are some spaces that I’m thinking about.

Feature 2

The following is placeholder text known as “lorem ipsum,” which is scrambled Latin used by designers to mimic real copy. Phasellus sodales massa malesuada tellus fringilla, nec bibendum tellus blandit. Aenean eu justo sed elit dignissim aliquam.

Feature 1

The following is placeholder text known as “lorem ipsum,” which is scrambled Latin used by designers to mimic real copy. Phasellus sodales massa malesuada tellus fringilla, nec bibendum tellus blandit. Sed a ligula quis sapien lacinia egestas.

multisensory environments

“Humans understand the world with their bodies and think with their bodies”

There is a lot about the TeamLab Digital art Museum in Tokyo - that is really not inclusive or accessiable. But I’m really into the idea of blending some of the spaces and digital art experiences there, with snoezelen reserach - making more “user-centred” interactive spaces, to comfortably be stimulated, and supported.

“The term "Snoezelen" (pronounced /ˈsnuzələ(n)/) is a neologism formed from a blend of the Dutch "snuffelen" (to snuggle, also: to sniff) and "doezelen" (to doze, to snooze). It was coined by Jan Hulsegge and Ad Verheul who developed the concept while working at De Hartenberg Institute in the Netherlands.”

And While snoezelen rooms are technically therapy spaces, I think there is a lot I can learn from them:

‘Ideally, Snoezelen is a non-directive therapy, controlled by the client and not by the therapist. It can be staged to provide a multi-sensory experience or single sensory focus, simply by adapting the lighting, atmosphere, sounds, and textures to the specific needs of the client at the time of use. There is no formal focus on therapeutic outcome—the focus is to assist users to gain the maximum pleasure from the activity in which they and the enabler are involved. ‘ (Wikipedia)